Long ago a dragon battle resulted in one dragon plummeting to the ground dead. The impact created a huge divot filled with Dragon goop. Over the years this slowly became a swamp with reputed magical properties known as "The Great Ooze."
This bit of terrain has been hotly contested ever since and recently the Orcs and the Umenzi gave it a go. The scenario was Key Objective, basically Total Warfare with the objective worth 500 points. I decided to give picmonkey a go, to add zest to the photos. The photos turned out so bad that I instead am using it primarily to identify units. Picmonkey is free and all the stuff you see was part of the free stuff. The way they make their money is by having really cool stuff available if you pay extra. My wife uses it quite extensively and has the premium stuff, but I wasn't signed in under her account, and for this first experiment I had my hands full with just the basics.
Of note for this scenario is the two Goblin Bomb Chucker Battery. I wanted to see how well they did with this basic orc army. I chose an Umenzi army with a Great War Elephant to give the GBC's something to shoot at AND to see how over committing points to the GBC's would work.
Below you see the setup with the troops all labeled. behind the GWE, off camera, is another Umenzi Warriors unit that is attempting to place itself between the GWE and the board edge. This it does, but not fast enough to prevent a pinch.
Orc Heroes - Both units of Wolfriders did just what Wolfriders should do, they rode around threatening and never got dirty.
Goats - SpearOrcs that took three turns to eliminate Umenzi Warriors in the red!
Umenzi Heroes - Those Warriors that absolutely would not die!
Goats - Worthy that were most unworthy chasing Wolfriders.
I'm sure if anyone bothers to look closely they will see spots where this unit or that unit should have been direct controlled or had its orders changed (especially the Worthy), but what may not be so apparent from the pictures is the epic battle in the Great Ooze that was just sucking down Action Cards and special abilities into the muck. If either side had let up for even a turn to spread the love to the outside areas, the swamp would have been lost and with the die ticking down towards one it was imperative that the swamp be held. Not saying that some points weren't spent elsewhere, but it was a great sacrifice to do so.
At the end of the game the Orcs had 3 cards in hand and 3 cards undrawn, and the Umenzi had 6 carda undrawn and 2 in hand. 12 turns times 4 Action points means 48 Action points. 48 - 27 cards drawn +2 points spent playing green cards leaves 17 Points on DC's and Lashing for Orcs. 48 - 24 cards drawn leaves 24 points spent on DC and special abilities. Also for Changing SO's.
GBC stats: The main reason for the game was to check out the GBC battery effectiveness.
Over the course of 13 turns 124 to hit dice were rolled converting to 19 wounds (10 on GWE, 6 on one Worthy and 3 on the other). Doubles were rolled 4 times, 11 was rolled twice all other rolls were under 10 (one doubles was a 12). Most dice rolled in one turn was 16, which caused 5 wounds on the GWE (this was the turn it was pinched and dispatched).
The unit cards in this game were simply resting on felted bases. Simpler, better bases.