I have since discovered I was incorrectly leaving the Drake riders in the air on hold. According to the rules the flying unit must land to "Hold." The lash mistresses next to them are moving diagonal to the left and the Half-blood levy are moving directly diagonally right to be directly in front of the main line. The lowblood levy are moving to hold where the halfblood levy started and the low-blood levy on the right will move ahead to where the coven is if they move from their start location. The Dusk Lord is set with Range, but I have forgotten to write it in at this point.
The Dusk Lord has fired his spell at the lead zombies and caused 2 wounds.
|4 turns of combat and only ineffectual damage!|
First off, I had originally thought that the game would end when the spawning area was occupied and all the undead were eliminated, however, as I was kind of taking a wait and see attitude with respect to engaging the Undead, by the time I had occupied the woods I just called the game as I was in no position to quickly overcome the rest of the horde.
So my rules for the scenario thus far would be:
The Undead start with a zombie in the woods. The woods will spawn a new undead unit every turn that there is no unit in the woods at the end of their turn. The opposing army takes the first turn which is only shooting and then the zombies get to move in their turn. Zombies have no Command Actions and may not re-animate. The Undead Army is placed in a pile in this order: zombie horde, zombie horde, zombie horde, Zombie Trolls, zombie horde, Zombie Trolls, zombie horde, Zombie Trolls, zombie horde, Zombie Trolls, zombie horde. When an undead unit is destroyed put it under the pile at the board edge and it will spawn when its turn arrives. If all the undead are on the board then none will spawn.
The player wins by occupying the spawning grounds and stopping the spawning and destroying all spawned undead. When a zombie unit is destroyed in combat in the woods a unit that was attacking it occupies the woods and at the end of the next zombie turn a zombie appears on top of the unit and they fight a combat as though they were in front to front contact and had not charged. A player may have other units adjacent to the units in question and they get pinching bonuses. If at the beginning of any undead turn there are no undead on the board the spell is broken and the player wins.
This is a good scenario for learning about a faction and what its strengths and weaknesses might be as well as good practice at controlling and maneuvering your army. You know what the undead will do, given that knowledge, how can you most quickly and efficiently stop the spawning? How will your tactics change if you place a hill in the center? you could place any terrain you'd like and just place the woods in the undead setup area to be the spawning ground.