Welcome to Gull's own Battleground Blog!

This is my personal space about YMG's Battleground: Fantasy and Historical Warfare miniatureless miniatures game. If you love miniatures wargames, but are put off by the expense in time and money of collecting and painting all those figures, this is the game for you! If you are unfamiliar with Battleground simply click on the tutorial link below and watch a quick sample combat. Next, click on the forum link and meet some really great folks who will be responsive and answer all your questions. If you are already familiar with BG:FW&HW this site is an adjunct to the forums where I put up my own brand of replays and and stuff that just wouldn't fit in the forum (but I'll post links!).

Tuesday, January 7, 2014

HotT Fusion

I have been lately playing around with combining BattleGround Fantasy Warfare With Hordes of the Things. Not because there was anything wrong with BG, but because I really like the DBA rules set. Except that the fantasy version, Hordes of the Things, lacks flavor. The problem is that it is so generic. It covers all fantasy and is necessarily bland. This is a common complaint against it.

To correct that deficiency I have combined the BG world and particulars with HotT, fusing them together in a game I like to call "HotT Fusion." Each army plays differently depending on the faction chosen. Now I have cut out proper sized bases and printed the necessary game information on the counters, so I don't use miniatures, but of course, since HotT is a miniatures rules system you certainly could. HotT Fusion works just as well with BG:FW cards as bases, and you can simply write the necessary game info on them if you wish.

HotT Fusion plays very fast. There is no damage to record as units are either undamaged or eliminated, and this eliminates the slow degradation of a unit over time. HotT uses a die to generate command actions each turn, HotT Fusion gives the standard 4 CA's a turn, with the ability to save unused CA's. This is like having cards in your hand. I have dropped the cards and replaced them with slightly different abilities that capture the feeling and unique signature of each faction.

The next blog will be some conversion notes and hopefully a link to the HotT rules plus a players aid card that is really useful.

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